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 More Finds, Could Make Infectable Menu***

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zSh0x

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Posts : 235
Join date : 2012-01-26

PostSubject: More Finds, Could Make Infectable Menu***   Mon Feb 06, 2012 8:30 pm

More stuff i found
Code:

//DEBUG
set cg_drawfps 1
set cg_drawfpslabels 0
set cg_drawversion 0
set replay_time 0
set con_minicon   3
set com_statmon 0

bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_START "pause"
bind BUTTON_BACK "devgui"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RTRIG "+attack"
bind DPAD_UP "+actionslot 1"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind ' "toggle g_entinfo_type 2 1 0"
bind , "toggle r_normalmaps flat unchanged"
bind - "replay_back 10"
bind . "toggle r_fullbright 1 0"
bind / "toggle debug_colornodes on off"
bind 1 "snd_volume 0"
bind 2 "snd_volume 0.25"
bind 3 "snd_volume 0.6"
bind 4 "snd_volume 1"
bind 5 "toggle r_drawWorld 1 0; r_clearColor .25 .25 .25 1; r_clearColor2 .25 .25 .25 1; toggle cg_draw2d 1 0; toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4"
bind 6 "replay_mark"
bind 7 "replay_goto"
bind 8 "demigod"
bind 9 "notarget"
bind 0 "toggle fx_draw 0 1"
bind SEMICOLON "toggle ai_showpaths 0 1"
bind [ "toggle fx_enable 0 1"
bind \ "fast_restart"
bind ] "toggle r_showtris 1 0"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "cg_ufo; toggle r_dof_enable 0 1"
bind C "god"
bind D "+moveright"
bind E "+attack"
bind F "ai_shownearbynodes 64; toggle path_nodeInfoType 0 1 2 3 4 5"
bind G "toggle g_entinfo 4 5 6 0"
bind H "toggle g_entinfo 1 2 0"
bind I "toggle r_showtris 2 0"
bind J "toggle r_showtricounts 1 0"
bind K "toggle ai_shownearbynodes 0 64"
bind L "toggle ai_shownodes 0 1"
bind M "toggle g_entinfo_AIText 2 3 4 0 1"
bind N "ufo; toggle r_dof_enable 0 1"
bind O "toggle r_fullbright 1 0"
bind P "toggle cl_paused 0 1"
bind Q "toggle timescale 1 0.3"
bind R "toggle ai_debugthreatselection 0 1"
bind S "+back"
bind T "toggle timescale 1 5"
bind U "toggle cg_drawmaterial 1 0"
bind V "toggle cg_draw2d 0 1"
bind W "+forward"
bind X "demigod"
bind Y "toggle timescale 1 0.1"
bind Z "toggle cg_draw2d 0 1; toggle cg_drawbreathhint 0 1; toggle cg_drawcrosshair 0 1; toggle cg_drawfps 0 1; toggle cg_drawgun 0 1; toggle cg_drawhud 0 1; toggle cg_drawmantlehint 0 1; toggle cg_drawpaused 0 1; toggle cg_drawperformancewarnings 0 1; toggle cg_drawplayerposinfreemove 0 1; toggle cg_drawshellshock 0 1; toggle cg_drawturretcrosshair 0 1; toggle cg_drawversion 0 1"
bind ~ "toggleconsole"
bind BACKSPACE "replay_restart"
bind PAUSE "toggle cl_paused 0 1"
bind UPARROW "replay_back 3"
bind DOWNARROW "replay_live"
bind LEFTARROW "replay_back 10"
bind RIGHTARROW "replay_forward 10"
bind DEL "toggle ai_showVolume -1 1"
bind PGDN "toggle snd_drawinfo 0 1 2 3"
bind PGUP "toggle snd_draw3d 2 0"
bind HOME "toggle r_lockpvs 1 0"
bind END "toggle r_showportals 0 1 2"
bind F1 "devgui"
bind F2 "exec developer"
bind F3 "exec robotg"
bind F5 "give ammo"
bind F6 "map_restart"
bind F7 "set tweak 1; map_restart; exec devgui_fog"
bind F8 "toggle animsound on off"
bind F9 "exec createFX"
bind F10 "set debug_start 1; unbind DOWNARROW; unbind UPARROW"
bind F11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1"
bind KP_MINUS "replay_mark"
bind KP_PLUS "replay_goto"
unbindallaxis
bindaxis A_LSTICK_X VA_SIDE MAP_SQUARED
bindaxis A_LSTICK_Y VA_FORWARD MAP_SQUARED
bindaxis A_RSTICK_X VA_YAW MAP_LINEAR
bindaxis A_RSTICK_Y VA_PITCH MAP_LINEAR
con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script network

Code:

bind BUTTON_LTRIG "+speed_throw; wait 0.1"
bind BUTTON_RTRIG "+attack; give ammo 8192; wait 0.1"
bind BUTTON_LSHLDR "+smoke; give all; wait 0.1"
bind BUTTON_RSHLDR "+frag; give all; wait 0.1;"
bind BUTTON_RSTICK "+melee_zoom; ragdoll_enable 0; wait 0.666; debug_nuke on; wait 0.1; ragdoll_enable 1; give health 666"
bind BUTTON_X "+usereload; wait 0.1; give ammo 8192"
bind BUTTON_Y "weapnext; wait 0.1; give ammo 8192"
bind DPAD_DOWN "+actionslot 2; wait 0.05; give uzi; wait 0.05 give all; give ammo 8192"
zone_hud 1
god
profile_setViewSensitivity 1.333
set _aud_use_iprint 1
set _aud_assert_on_errors 1

Code:

seta cg_draw2d "0"
seta cg_drawhud "0"
seta cg_drawfps "Off"
seta cg_drawversion "0"
seta cg_fov "30"
seta replay_speed .7
seta player_sprintchargepause "0"
seta player_sprinttime "12.8"
//if used change g_speed to 190
bg_bobamplitudesprinting ".043 .0215"
bg_bobamplitudeducked ".03 .02"
bg_bobamplitudeprone ".06 .04"
bg_bobamplitudestanding ".04 .017"
aim_rampup_yaw_turnrate "190"
player_strafespeedscale ".83"
bind t "notarget"
bind f "cg_fov 25 32 37 45 55 65 70 80"
bind G "god"
bind h "toggle cg_draw2d 0 1"
bind j "g_speed 190 240 270 295 130"
bind n "noclip"
bind p "toggle cl_paused 0 2"
bind r "replay_restart"
bind u "ufo"
bind i "cg_ufo"
bind d "exec demo"
bind e "cg_earthquake 0 1"
bind "cg_drawshellshock 0 1"
bind z "toggle cg_camangleoffset 0 0 0 0 22.5 0 0 45 0 0 67.7 0 0 90 0"
bind x "toggle cg_camangleoffset 0 112.5 0 0 135 0 0 157.5 0 0 180 0"
bind c "toggle cg_camangleoffset 0 -157.5 0 0 -135 0 0 -112.5 0 0 -90 0"
bind v "toggle cg_camangleoffset 0 -67.5 0 0 -45 0 0 -22.5 0"
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