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 Development.ff Finds

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zSh0x

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Posts : 235
Join date : 2012-01-26

PostSubject: Development.ff Finds   Mon Feb 06, 2012 8:25 pm

This is what i found for wii
Code:

devgui_cmd  "Wii:1/Aim Debug:10" "toggle wii_aim_debug"
devgui_cmd  "Wii:1/Fake Wii Controls:23" "toggle fakeWiiControls"
devgui_cmd  "Wii:1/Camera Debug:25" "toggle cg_debugRefdef"
devgui_cmd  "Wii:1/Control Test:35" "exec control_test"

devgui_dvar  "Wii:1/Gesture Turning:40/Enabled:10" wii_gestureTurning
devgui_dvar  "Wii:1/Gesture Turning:40/Debug:20" wii_gestureTurningDebug
devgui_dvar  "Wii:1/Gesture Turning:40/Pitch Rate:30" wii_gestureTurningRatePitch
devgui_dvar  "Wii:1/Gesture Turning:40/Yaw Rate:40" wii_gestureTurningRateYaw

devgui_dvar  "Wii:1/Mouse Aim:50/Enabled:10" wii_control_style
devgui_dvar  "Wii:1/Mouse Aim:50/Debug:20" wii_mouse_debug
devgui_dvar  "Wii:1/Mouse Aim:50/Sensitivity:30/Pitch:0" wii_mouse_sens_pitch_ads
devgui_dvar  "Wii:1/Mouse Aim:50/Sensitivity:30/Pitch Scope:2" wii_mouse_sens_pitch_scope
devgui_dvar  "Wii:1/Mouse Aim:50/Sensitivity:30/Pitch Turret:3" wii_mouse_sens_pitch_turret
devgui_dvar  "Wii:1/Mouse Aim:50/Sensitivity:30/Yaw:4" wii_mouse_sens_yaw_ads
devgui_dvar  "Wii:1/Mouse Aim:50/Sensitivity:30/Yaw Scope:6" wii_mouse_sens_yaw_scope
devgui_dvar  "Wii:1/Mouse Aim:50/Sensitivity:30/Yaw Turret:7" wii_mouse_sens_yaw_turret
devgui_dvar  "Wii:1/Mouse Aim:50/Deadzone:40/Width:5" wii_mouse_deadzone_width
devgui_dvar  "Wii:1/Mouse Aim:50/Deadzone:40/Height:10" wii_mouse_deadzone_height
devgui_dvar  "Wii:1/Mouse Aim:50/Deadzone:40/Width ADS:15" wii_mouse_deadzone_width_ads
devgui_dvar  "Wii:1/Mouse Aim:50/Deadzone:40/Height ADS:20" wii_mouse_deadzone_height_ads
devgui_dvar  "Wii:1/Mouse Aim:50/Deadzone:40/Width Scope:25" wii_mouse_deadzone_width_scope
devgui_dvar  "Wii:1/Mouse Aim:50/Deadzone:40/Height Scope:30" wii_mouse_deadzone_height_scope
devgui_dvar  "Wii:1/Mouse Aim:50/Turn Rate:50/ADS Pitch Min:0" wii_mouse_turnrate_pitch_min_ads
devgui_dvar  "Wii:1/Mouse Aim:50/Turn Rate:50/ADS Pitch Max:1" wii_mouse_turnrate_pitch_max_ads
devgui_dvar  "Wii:1/Mouse Aim:50/Turn Rate:50/ADS Yaw Min:2" wii_mouse_turnrate_yaw_min_ads
devgui_dvar  "Wii:1/Mouse Aim:50/Turn Rate:50/ADS Yaw Max:3" wii_mouse_turnrate_yaw_max_ads
devgui_dvar  "Wii:1/Mouse Aim:50/Turn Rate:50/Scope Pitch Min:4" wii_mouse_turnrate_pitch_min_scope
devgui_dvar  "Wii:1/Mouse Aim:50/Turn Rate:50/Scope Pitch Max:5" wii_mouse_turnrate_pitch_max_scope
devgui_dvar  "Wii:1/Mouse Aim:50/Turn Rate:50/Scope Yaw Min:6" wii_mouse_turnrate_yaw_min_scope
devgui_dvar  "Wii:1/Mouse Aim:50/Turn Rate:50/Scope Yaw Max:7" wii_mouse_turnrate_yaw_max_scope
devgui_dvar  "Wii:1/Mouse Aim:50/Magic Numbers:55/Scope Pitch:10" wii_mouse_magic_number_scope_pitch
devgui_dvar  "Wii:1/Mouse Aim:50/Magic Numbers:55/Scope Yaw:20" wii_mouse_magic_number_scope_yaw
devgui_dvar  "Wii:1/Mouse Aim:50/Magic Numbers:55/ADS Pitch:30" wii_mouse_magic_number_ads_pitch
devgui_dvar  "Wii:1/Mouse Aim:50/Magic Numbers:55/ADS Yaw:40" wii_mouse_magic_number_ads_yaw
devgui_dvar  "Wii:1/Mouse Aim:50/Magic Numbers:55/ADS Y Offset:50" wii_mouse_magic_number_ads_yoffs
devgui_dvar  "Wii:1/Mouse Aim:50/Magic Numbers:55/ADS X Offset:60" wii_mouse_magic_number_ads_xoffs
devgui_dvar  "Wii:1/Mouse Aim:50/ADS Enabled:60" wii_ads_mouse_aim
devgui_dvar  "Wii:1/Mouse Aim:50/Scope Enabled:65" wii_scope_mouse_aim
devgui_dvar  "Wii:1/Mouse Aim:50/Turret Enabled:70" wii_turret_mouse_aim
devgui_dvar  "Wii:1/Mouse Aim:50/Hyst Yaw Threshold:80" wii_mouse_aim_yaw_hyst_threshold
devgui_dvar  "Wii:1/Mouse Aim:50/Hyst Pitch Threshold:80" wii_mouse_aim_pitch_hyst_threshold
devgui_dvar  "Wii:1/Mouse Aim:50/Scripted:90/Enabled:0" wii_scripted_mouse_aim
devgui_dvar  "Wii:1/Mouse Aim:50/Scripted:90/Pitch Base:1" wii_scripted_mouse_aim_basepitch
devgui_dvar  "Wii:1/Mouse Aim:50/Scripted:90/Yaw Base:2" wii_scripted_mouse_aim_baseyaw
devgui_dvar  "Wii:1/Mouse Aim:50/Scripted:90/Pitch Sens:3" wii_scripted_mouse_aim_senspitch
devgui_dvar  "Wii:1/Mouse Aim:50/Scripted:90/Yaw Sens:4" wii_scripted_mouse_aim_sensyaw
devgui_dvar  "Wii:1/Mouse Aim:50/Tuning:100/Ramp Mult Pitch:10" wii_mouse_rampfactor_mult_pitch
devgui_dvar  "Wii:1/Mouse Aim:50/Tuning:100/Ramp Mult Yaw:20" wii_mouse_rampfactor_mult_yaw
devgui_dvar  "Wii:1/Mouse Aim:50/Tuning:100/Ramp Mult Scope Pitch:30" wii_mouse_scope_rampfactor_mult_pitch
devgui_dvar  "Wii:1/Mouse Aim:50/Tuning:100/Ramp Mult Scope Yaw:40" wii_mouse_scope_rampfactor_mult_yaw
devgui_dvar  "Wii:1/Mouse Aim:50/Tuning:100/Turn Damp Pitch:50" wii_mouse_turnrate_pitch_dampfactor
devgui_dvar  "Wii:1/Mouse Aim:50/Tuning:100/Turn Damp Yaw:60" wii_mouse_turnrate_yaw_dampfactor
devgui_dvar  "Wii:1/Mouse Aim:50/Tuning:100/Turn Damp Scope:70" wii_mouse_turnrate_scope_dampfactor

devgui_dvar  "Wii:1/IK:30/Wii IK Test:0" wiiIkTest
//devgui_dvar  "Wii:1/IK:30/Auto Reticle:1" wiiIkAuto
//devgui_dvar  "Wii:1/IK:30/Auto Reticle Amplitude:1" wiiIkAutoAmplitude
//devgui_dvar  "Wii:1/IK:30/Auto Reticle Speed:1" wiiIkAutoSpeed
devgui_dvar  "Wii:1/IK:30/Stand:1/Weapon Move Scale X:1" ik_wii_weapon_move_scale_x
devgui_dvar  "Wii:1/IK:30/Stand:1/Weapon Move Scale Y:2" ik_wii_weapon_move_scale_y
devgui_dvar  "Wii:1/IK:30/Stand:1/Weapon Rotate Scale Pitch:3" ik_wii_weapon_rotate_scale_pitch
devgui_dvar  "Wii:1/IK:30/Stand:1/Weapon Rotate Scale Yaw:4" ik_wii_weapon_rotate_scale_yaw
devgui_dvar  "Wii:1/IK:30/Stand:1/Weapon Offset X:5" ik_wii_weapon_offset_x
devgui_dvar  "Wii:1/IK:30/Stand:1/Weapon Offset Y:6" ik_wii_weapon_offset_y
devgui_dvar  "Wii:1/IK:30/Stand:1/Weapon Offset Z:7" ik_wii_weapon_offset_z
devgui_dvar  "Wii:1/IK:30/Stand:1/Spherical Z Factor (X):8" ik_wii_weapon_offset_z_sph_x
devgui_dvar  "Wii:1/IK:30/Stand:1/Spherical Z Factor (Y):9" ik_wii_weapon_offset_z_sph_y
devgui_dvar  "Wii:1/IK:30/Stand:1/Weapon Offset Pitch:10" ik_wii_weapon_offset_pitch
devgui_dvar  "Wii:1/IK:30/Stand:1/Weapon Offset Yaw:11" ik_wii_weapon_offset_yaw
devgui_dvar  "Wii:1/IK:30/Crouch:3/Weapon Move Scale X:1" ik_wii_weapon_move_scale_x_crouch
devgui_dvar  "Wii:1/IK:30/Crouch:3/Weapon Move Scale Y:2" ik_wii_weapon_move_scale_y_crouch
devgui_dvar  "Wii:1/IK:30/Crouch:3/Weapon Rotate Scale Pitch:3" ik_wii_weapon_rotate_scale_pitch_crouch
devgui_dvar  "Wii:1/IK:30/Crouch:3/Weapon Rotate Scale Yaw:4" ik_wii_weapon_rotate_scale_yaw_crouch
devgui_dvar  "Wii:1/IK:30/Crouch:3/Weapon Offset X:5" ik_wii_weapon_offset_x_crouch
devgui_dvar  "Wii:1/IK:30/Crouch:3/Weapon Offset Y:6" ik_wii_weapon_offset_y_crouch
devgui_dvar  "Wii:1/IK:30/Crouch:3/Weapon Offset Z:7" ik_wii_weapon_offset_z_crouch
devgui_dvar  "Wii:1/IK:30/Crouch:3/Spherical Z Factor (X):8" ik_wii_weapon_offset_z_sph_x_crouch
devgui_dvar  "Wii:1/IK:30/Crouch:3/Spherical Z Factor (Y):9" ik_wii_weapon_offset_z_sph_y_crouch
devgui_dvar  "Wii:1/IK:30/Crouch:3/Weapon Offset Pitch:10" ik_wii_weapon_offset_pitch_crouch
devgui_dvar  "Wii:1/IK:30/Crouch:3/Weapon Offset Yaw:11" ik_wii_weapon_offset_yaw_crouch
devgui_dvar  "Wii:1/IK:30/Prone:4/Weapon Move Scale X:1" ik_wii_weapon_move_scale_x_prone
devgui_dvar  "Wii:1/IK:30/Prone:4/Weapon Move Scale Y:2" ik_wii_weapon_move_scale_y_prone
devgui_dvar  "Wii:1/IK:30/Prone:4/Weapon Rotate Scale Pitch:3" ik_wii_weapon_rotate_scale_pitch_prone
devgui_dvar  "Wii:1/IK:30/Prone:4/Weapon Rotate Scale Yaw:4" ik_wii_weapon_rotate_scale_yaw_prone
devgui_dvar  "Wii:1/IK:30/Prone:4/Weapon Offset X:5" ik_wii_weapon_offset_x_prone
devgui_dvar  "Wii:1/IK:30/Prone:4/Weapon Offset Y:6" ik_wii_weapon_offset_y_prone
devgui_dvar  "Wii:1/IK:30/Prone:4/Weapon Offset Z:7" ik_wii_weapon_offset_z_prone
devgui_dvar  "Wii:1/IK:30/Prone:4/Spherical Z Factor (X):8" ik_wii_weapon_offset_z_sph_x_prone
devgui_dvar  "Wii:1/IK:30/Prone:4/Spherical Z Factor (Y):9" ik_wii_weapon_offset_z_sph_y_prone
devgui_dvar  "Wii:1/IK:30/Prone:4/Weapon Offset Pitch:10" ik_wii_weapon_offset_pitch_prone
devgui_dvar  "Wii:1/IK:30/Prone:4/Weapon Offset Yaw:11" ik_wii_weapon_offset_yaw_prone
devgui_dvar  "Wii:1/IK:30/Shoulder Correction Enabled:5" ik_wii_weapon_shoulder_correction_enabled
devgui_dvar  "Wii:1/IK:30/Shoulder Correction Amount:6" ik_wii_weapon_shoulder_correction_amt
devgui_dvar  "Wii:1/IK:30/Roll IK Enabled:10" ik_wii_roll_enabled
devgui_dvar  "Wii:1/IK:30/Roll Lim CCW:12" ik_wii_roll_limit_ccw
devgui_dvar  "Wii:1/IK:30/Roll Lim CW:14" ik_wii_roll_limit_cw
//devgui_dvar  "Wii:1/IK:30/Distance IK Enabled:20" ik_wii_z_enabled
devgui_dvar  "Wii:1/IK:30/Spherical Z Enabled:20" ik_wii_spherical_z_enabled

devgui_dvar  "Wii:1/Gameplay Tweaks:50/Shotgun Accuracy Helper:1" wii_accuracyHelper_shotgun
devgui_dvar  "Wii:1/Gameplay Tweaks:50/Rifle Accuracy Helper:1" wii_accuracyHelper_rifle
devgui_dvar  "Wii:1/Gameplay Tweaks:50/MG-SMG Accuracy Helper:1" wii_accuracyHelper_auto
devgui_dvar  "Wii:1/Gameplay Tweaks:50/Pistol Accuracy Helper:1" wii_accuracyHelper_pistol
devgui_dvar  "Wii:1/Gameplay Tweaks:50/Pitch Distortion Correction:2" wii_magicalPitchAdjustment
devgui_dvar  "Wii:1/Gameplay Tweaks:50/Kick Angle Attenuation:20" wii_kickAngleAttenuation
devgui_dvar  "Wii:1/Gameplay Tweaks:50/Sway Angle Attenuation:30" wii_swayScaleMultiplier
devgui_dvar  "Wii:1/Gameplay Tweaks:50/Max Sway Pitch Attenuation:35" wii_maxSwayPitchMultiplier
devgui_dvar  "Wii:1/Gameplay Tweaks:50/Lean Enabled:40" wii_lean_enabled
devgui_dvar  "Wii:1/Gameplay Tweaks:50/Damage Debug:50" g_debugDamage
devgui_dvar  "Wii:1/Gameplay Tweaks:50/Radius Damage Debug:55" radius_damage_debug

devgui_dvar  "Wii:1/Aim Tools:20/ADS Trans Scale:0" wii_ads_trans_multiplier
devgui_dvar  "Wii:1/Aim Tools:20/Show Server-Side Angles:2" wii_showServerAngles
devgui_dvar  "Wii:1/Aim Tools:20/Autoaim Lerp Rate:3" aim_autoaim_lerp
devgui_dvar  "Wii:1/Aim Tools:20/Pseudo Deadzone Width:5" wii_tempDeadzoneWidth
devgui_dvar  "Wii:1/Aim Tools:20/Pseudo Deadzone Height:10" wii_tempDeadzoneHeight
devgui_dvar  "Wii:1/Aim Tools:20/Force Delta Angles On:50" wii_forceDeltaAnglesOn
devgui_dvar  "Wii:1/Aim Tools:20/Debug Bullets:160" g_debugBullets
devgui_dvar  "Wii:1/Aim Tools:20/Draw Gun:165" cg_drawGun
devgui_dvar  "Wii:1/Aim Tools:20/Perfect Aim:170" wii_perfectaim_enabled
devgui_dvar  "Wii:1/Aim Tools:20/Infinite Damage:175" wii_infinitedamage_enabled
devgui_dvar  "Wii:1/Aim Tools:20/Persistent Crosshair:190" wii_persistentCrosshair
devgui_dvar  "Wii:1/Aim Tools:20/Show Raw DPD:192" wii_showRawDPD
devgui_dvar  "Wii:1/Aim Tools:20/Disable Viewmodel Parallax:195" wii_disableViewmodelOffsets
devgui_dvar  "Wii:1/Aim Tools:20/EZ Scope Mode:210" wii_scope_ez_mode
devgui_dvar  "Wii:1/Aim Tools:20/Allow 60 FPS:215" wii_allow60fps

devgui_dvar  "Wii:1/Filter:100/DPD:10/Filter Test:0" wii_filter_test
devgui_dvar  "Wii:1/Filter:100/DPD:10/Filter Preset:1" curWiiFilterPreset
devgui_dvar  "Wii:1/Filter:100/DPD:10/Dynamic Sensor Resolution:2" wii_dynamicSensorRes
devgui_dvar  "Wii:1/Filter:100/DPD:10/Use Raw Input:3" dpd_useRawInput
devgui_dvar  "Wii:1/Filter:100/DPD:10/Number of Samples:4" dpd_numSamples
devgui_dvar  "Wii:1/Filter:100/DPD:10/Filtering Enabled:5" dpd_filterEnabled
devgui_dvar  "Wii:1/Filter:100/DPD:10/Smoothness:6" dpd_smoothness
devgui_dvar  "Wii:1/Filter:100/DPD:10/Filter Strength:7" dpd_filterStrength
devgui_dvar  "Wii:1/Filter:100/DPD:10/Taper Falloff:8" dpd_taperFalloff
devgui_dvar  "Wii:1/Filter:100/DPD:10/Vertical Compensation:9" dpd_verticalComp

devgui_dvar  "Wii:1/Filter:100/Dual-Band:20/Dual Band Enabled:0" dpd_dualBandEnabled
devgui_dvar  "Wii:1/Filter:100/Dual-Band:20/Upper Band Smoothness:1" dpd_upperBandSmoothness
devgui_dvar  "Wii:1/Filter:100/Dual-Band:20/Lower Band Smoothness:2" dpd_lowerBandSmoothness
devgui_dvar  "Wii:1/Filter:100/Dual-Band:20/Upper Band Cutoff:3" dpd_upperBandCutoff
devgui_dvar  "Wii:1/Filter:100/Dual-Band:20/Lower Band Cutoff:4" dpd_lowerBandCutoff
devgui_dvar  "Wii:1/Filter:100/Dual-Band:20/Band Threshold:5" dpd_bandThreshold

devgui_dvar  "Wii:1/Filter:100/KPAD:30/Pointing Scale:1" kpad_pointing_scale
devgui_dvar  "Wii:1/Filter:100/KPAD:30/Pos Play Radius:2" kpad_pos_play_radius
devgui_dvar  "Wii:1/Filter:100/KPAD:30/Pos Sensitivity:3" kpad_pos_sensitivity
devgui_dvar  "Wii:1/Filter:100/KPAD:30/Horiz Play Radius:4" kpad_hori_play_radius
devgui_dvar  "Wii:1/Filter:100/KPAD:30/Horiz Sensitivity:5" kpad_hori_sensitivity
devgui_dvar  "Wii:1/Filter:100/KPAD:30/Dist Play Radius:6" kpad_dist_play_radius
devgui_dvar  "Wii:1/Filter:100/KPAD:30/Dist Sensitivity:7" kpad_dist_sensitivity
devgui_dvar  "Wii:1/Filter:100/KPAD:30/Acc Play Radius:8" kpad_acc_play_radius
devgui_dvar  "Wii:1/Filter:100/KPAD:30/Acc Sensitivity:9" kpad_acc_sensitivity
devgui_dvar  "Wii:1/Filter:100/KPAD:30/Aiming Mode Enabled:10" kpad_aiming_mode_enabled
devgui_dvar  "Wii:1/Filter:100/KPAD:30/Tight Mode Enabled:11" kpad_tightened

devgui_dvar  "Wii:1/Gestures:250/Confirm Gestures:1" wii_confirmGestures
devgui_dvar  "Wii:1/Gestures:250/Gesture Timer:2" wii_gestureTimer
devgui_dvar  "Wii:1/Gestures:250/Wiimote Acc Threshold:3" acc_wiimoteThreshold
devgui_dvar  "Wii:1/Gestures:250/Nunchuk Acc Threshold:4" acc_nunchukThreshold
devgui_dvar  "Wii:1/Gestures:250/Wiimote Acc Multiplier X:5" wii_wiimoteWeightX
devgui_dvar  "Wii:1/Gestures:250/Wiimote Acc Multiplier Y:6" wii_wiimoteWeightY
devgui_dvar  "Wii:1/Gestures:250/Wiimote Acc Multiplier Z:7" wii_wiimoteWeightZ
devgui_dvar  "Wii:1/Gestures:250/Nunchuk Acc Multiplier X:8" wii_nunchukWeightX
devgui_dvar  "Wii:1/Gestures:250/Nunchuk Acc Multiplier Y:9" wii_nunchukWeightY
devgui_dvar  "Wii:1/Gestures:250/Nunchuk Acc Multiplier Z:10" wii_nunchukWeightZ
devgui_dvar  "Wii:1/Gestures:250/Wiimote Twist Threshold:11" wii_wiimoteTwistThreshold
devgui_dvar  "Wii:1/Gestures:250/Wiimote Lean Threshold:12" wii_wiimoteLeanThreshold
devgui_dvar  "Wii:1/Gestures:250/Nunchuk Lean Threshold:13" wii_nunchukLeanThreshold

devgui_dvar  "Wii:1/Terrain:700/Terrain Pitch Enabled:1" wii_aim_terrain_enabled
devgui_dvar  "Wii:1/Terrain:700/Debug:2" wii_aim_terrain_debug
devgui_dvar  "Wii:1/Terrain:700/Scan Distance:3" wii_aim_terrain_scan_distance
devgui_dvar  "Wii:1/Terrain:700/Number of Samples:4" wii_aim_terrain_num_samples
devgui_dvar  "Wii:1/Terrain:700/Sampling Interval:5" wii_aim_terrain_sample_interval
devgui_dvar  "Wii:1/Terrain:700/Strength:6" wii_aim_terrain_multiplier
devgui_dvar  "Wii:1/Terrain:700/Minimum Pitch:7" wii_aim_terrain_pitch_min_threshold
devgui_dvar  "Wii:1/Terrain:700/Maximum Pitch:8" wii_aim_terrain_pitch_max_threshold
devgui_dvar  "Wii:1/Terrain:700/Minimum Elevation:9" wii_aim_terrain_min_elevation
devgui_dvar  "Wii:1/Terrain:700/Maximum Elevation:10" wii_aim_terrain_max_elevation
devgui_dvar  "Wii:1/Terrain:700/Blend:11" wii_aim_terrain_blend
devgui_dvar  "Wii:1/Terrain:700/Stairs Mode:12" wii_aim_terrain_stairs_mode

devgui_dvar  "Wii:1/Vehicle:800/Hind:0/Fixed Crosshair:1" wii_hindFixedCrosshair
devgui_dvar  "Wii:1/Vehicle:800/Hind:0/Control As Turret:3" wii_controlHindAsTurret
devgui_dvar  "Wii:1/Vehicle:800/Hind:0/Move X:5" wii_hindMoveX
devgui_dvar  "Wii:1/Vehicle:800/Hind:0/Move Y:10" wii_hindMoveY
devgui_dvar  "Wii:1/Vehicle:800/Hind:0/DZ X:15" wii_hindStickDzX
devgui_dvar  "Wii:1/Vehicle:800/Hind:0/DZ Y:20" wii_hindStickDzY
devgui_dvar  "Wii:1/Vehicle:800/Hind:0/Pitch Rate:25" wii_hindPitchTurnRate
devgui_dvar  "Wii:1/Vehicle:800/Hind:0/Yaw Rate:30" wii_hindYawTurnRate
devgui_dvar  "Wii:1/Vehicle:800/RXCD:1/Move X:5" wii_rcxdMoveX
devgui_dvar  "Wii:1/Vehicle:800/RXCD:1/Move Y:10" wii_rcxdMoveY
devgui_dvar  "Wii:1/Vehicle:800/RXCD:1/DZ X:15" wii_rcxdStickDzX
devgui_dvar  "Wii:1/Vehicle:800/RXCD:1/DZ Y:20" wii_rcxdStickDzY

devgui_dvar  "Wii:1/Gfx:900/Override Color Map:6" r_colorMap
devgui_dvar  "Wii:1/Gfx:900/Show Lightgrid:7" r_showLightGrid
devgui_dvar  "Wii:1/Gfx:900/Techniques:90/Techniques experiments:1" r_techniqueExperiment
devgui_dvar  "Wii:1/Gfx:900/Techniques:90/Hide techniques:2" r_hideTechnique
devgui_dvar  "Wii:1/Gfx:900/Techniques:90/Show single technique:3" r_showTechnique
devgui_dvar  "Wii:1/Gfx:900/Techniques:90/Show technique stats:4" r_showTechniqueStats
devgui_dvar  "Wii:1/Gfx:900/Techniques:90/Highlight Missing Techniques:5" r_highlightMissingTech

devgui_dvar  "Wii:1/Rumble:1050/Rumble Test Mode:0" wii_rumble_test
devgui_dvar  "Wii:1/Rumble:1050/Rumble Frequency:1" wii_rumble_param1
devgui_dvar  "Wii:1/Rumble:1050/Rumble Duty Cycle:2" wii_rumble_param2
devgui_dvar  "Wii:1/Rumble:1050/Rumble Strength:3" wii_rumble_param3
devgui_dvar  "Wii:1/Rumble:1050/Rumble Pulse Num:4" wii_rumble_param4
devgui_dvar  "Wii:1/Rumble:1050/Rumble Pulse Spacing:5" wii_rumble_param5

devgui_dvar  "Wii:1/Profile:1100/Profile:115" wiiProfile
devgui_dvar  "Wii:1/Profile:1100/Timer Bars:120" profile_timer_bars

devgui_dvar  "Wii:1/Audio:1150/Streamed Audio Grace Period:10" wii_streamed_audio_grace_period

devgui_dvar  "Wii:1/Headset:125/Headset Sp Vol:5" wii_headsetSpVol
devgui_dvar  "Wii:1/Headset:125/Headset Mic Vol:5" wii_headsetMicVol

devgui_dvar  "Wii:1/Color Test:130/Enabled:10" wii_ReticleColorTest
devgui_dvar  "Wii:1/Color Test:130/Color:20" wii_ReticleColorTestVec


devgui_cmd  "Wii:1/Dump Controls to Console:9999" "dumpcontrols"
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Join date : 2012-04-29

PostSubject: Re: Development.ff Finds   Mon May 14, 2012 2:31 pm

damn nice fined!

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