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 Breakdown Of New Class Mod After Patch 2/16/12

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PostSubject: Breakdown Of New Class Mod After Patch 2/16/12   Sun Feb 19, 2012 6:12 pm

Custom Class Mod [Mitch@WiiPlaza]
2820236A 0000NNNN
80000000 06F6BEAA
86100000 00000005
86000000 00000002
4A001000 0000QQQQ
11000000 000000XX
11000002 000000UU
11000004 000000GG
11000006 000000YY
11000008 000000ZZ
1100000C 000000VV
1100000E 000000PP
11000010 000000SS
11000012 000000KK
11000014 000000MM
11000004 000000HH
11000024 000000II
1100001A 000000TT
1100001C 000000RR
1100001E 000000WW
E0000000 80008000

*Wiimote activated*

Class (QQQQ) Values
0000 - Custom Class 1
0062 - Custom Class 2
00C4 - Custom Class 3
0126 - Custom Class 4
0188 - Custom Class 5
01EA - Custom Class 6
024C - Custom Class 7
02AE - Custom Class 8
0310 - Custom Class 9
0372 - Custom Class 10

NNNN = Button Activator




0001 = Left
0002 = Right
0004 = Down
0008 = Up
0010 = +
0100 = 2
0200 = 1
0400 = B
0800 = A
1000 = -
2000 = Z
4000 = C
8000 = Home



XX= Primary Weapon
UU= Attatchment 1
GG= Attatchment 2 (Needs double attatchments Proficiency)
YY= Primary Camo
ZZ= Proficiency
VV= Secondary Weapon
PP= Secondary Attatchment 1
SS= Secondary Attatchment 2
KK= Secondary Camo
MM= Secondary Proficiency
HH= Lethal
II= Tactical
TT= Perk 1
RR= Perk 2
WW= Perk 3







Assault riffles
m4a1 - 09
m16 - 0B
scar - 0E
Cm901 - 10
type 95 08
g36c - 0D
acr - 07
mk14 - 0C
ak47 - 0A
fad - 0F

Submachine Guns
UMP45 - 15
MP5 - 11
PP90M1 - 14
P90 - 13
PM-9 - 12
MP7 - 16

Light Machine Guns
L86 LSW - 25
MG36 - 26
PKP Pecheneg - 24
MK46 - 23
M60E4 - 22

Sniper Rifles
Barrett .50cal - 27
L118A - 2C
Dragunov - 2A
AS50 - 2B
RSASS - 29
MSR - 28

Shotguns
USAS 12 - 20
KSG 12 - 21
SPAS-12 - 1C
AA-12 - 1D
Striker - 1E
Model 1887 - 1F


Machine Pistols
FMG9 - 17
MP9 - 19
Skorpion - 1A
G18 - 18

Handguns
USP .45 - 01
P99 - 05
MP412 - 02
.44 Magnum - 03
Five Seven - 06
Desert Eagle - 04

Launchers
SMAW - 37
Javelin - 35
FIM-92 Stinger - 36
XM25 - 42
M320 GLM - 38
RPG-7 - 2E

Riot Sheild - 3F


-----------------------------------------------------------------
attachment values
1 = red dot
2 = acog
3 = grip
4 = akimbo
5 = thermal
6 = underbarrel shotgun
7 = heartbeat sensor
8 = fmj
9 = ext mags
A = rapid fire
B = holagraphic
C = tac knife
D = v zoom
F = tube
11 = silencer
14 = hamr scope
15 = hybrid scope

-----------------------------------------------------------------
Proficiencies (all Primary weapons)
Kick - 85
Impact - 84
Attachments - 39
Melee - 8A
Range - 89
Focus - 86
Speed - 23
Breath - 88
Stability - 8B
Damage - 8C
-----------------------------------------------------------------
Reticles
Target Dot - 1
Delta - 2
U dot - 3
Mil dot - 4
Omega - 5
Lambda - 6

-----------------------------------------------------------------
Camo
Classic - 1
Snow - 2
Multicam - 3
Digital Urban - 4
Hex - 5
Choco - 6
Marine - 7
Snke - 8
Winter - 9
Blue - A
Red - B
Autumn - C
Gold - D

-----------------------------------------------------------------
Lethal
Frag - 6C
Semtex - 6B
Throwing Knife - 6A
Bouncing Betty - 6D
Claymore - 66
C4 - 65

TacticalFlash Grenade - 6E
Concussion Grenade - 70
Scrambler - 4B
EMP Grenade - 75
Smoke Grenade - 6F
Trophy System - 72
Tactical Insertion - 83
Portable Radar - 4C

-----------------------------------------------------------------
Perk Tier 1 (X = second perk)
Recon Pro - 5C
SOH Pro - 0F
Blind Eye Pro - 31
Extreme Conditioning Pro - 09
Scavenger Pro - 2B


Perk Tier 2 (X = first perk)
Quickdraw Pro - 26
Blast Pro - 4E
hardline Pro - 44
Assssin Pro - 30
Overkill Pro - 11


Perk Tier 3
Marksman Pro - 94
Stalker Pro - 4A
Sitrep Pro - 0A
Steady Pro - 0C
Silence Pro - 08
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Breakdown Of New Class Mod After Patch 2/16/12
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